Phaseburn One’s four sound sources — the Phase-Locked Loop (PLL) voice, the VECTOR phase-shaping oscillator, MORPH and the sub — are summed into one mix, and that mix runs into one filter. Because the instrument is monophonic by design there are no per-voice filter copies to manage: a single filter with the whole CPU budget behind it, sitting after the oscillator mix and ahead of every effect. By default the whole mix goes through it, sub included, and the patchbay lets you re-cable which sources reach it. The filter section lives on the FX tab; the filter envelope is edited in the envelope panel at the bottom of the Oscillators tab. The coloration stage — the analog-mess controls that keep the voice from sitting perfectly still — belongs to the PLL and is covered in the oscillators chapter (Chapter 2 — Oscillators).
The filter
Pick the machine before you sculpt. TOPOLOGY chooses between two complete filter designs that share one set of controls. The transistor-ladder is four saturating filter stages in series — the thick, vintage-flavored lowpass lineage — built after D’Angelo and Välimäki’s published research on nonlinear ladder filtering. It colors everything it touches: push level into it and the stages bend, sweeps sound expensive, resonance turns vocal. The state-variable filter (SVF) is the surgical alternative, built on Zavalishin’s zero-delay-feedback (ZDF) designs: its resonance peak stays exactly where you put it and the response is clean until you deliberately dirty it. When a patch needs weight and grime, start with the ladder; when it needs a precise, repeatable sweep, start with the SVF.
The response shape is one knob: the pole morph. It blends the filter smoothly from one landmark shape to the next, and the in-between positions are real filter responses, not crossfades between two signals; the knob’s tick marks name the landmarks. On the ladder the journey runs from a steep lowpass through a gentler lowpass and a bandpass, past a notch, to a steep highpass. On the SVF it is longer — lowpass, bandpass, highpass, notch, peak and allpass. Steep slopes cut decisively — bass patches keep their focus; the gentler lowpass leaves more of the upper harmonics breathing. Park the knob on a tick when you want a textbook response; sweep it slowly from an LFO and you get response morphing that no fixed shape selector can play.
The filter is bypassed until you engage it, and it opens fully wide when you do — so switching it on never dulls a patch by surprise. By default all four sources feed it together: each has a cable into the mix bus, and the mix bus has a cable into the filter — sub included, so engaging the filter shapes the low end along with everything else. The patchbay on the Mixer tab re-cables this. Pull a source out of the mix bus and it leaves the filtered path — and the output — until you patch it somewhere else: straight back into the filter through its direct filter send, or around the filter with a direct-to-master cable that arrives unfiltered. To keep a sub solid under a closing filter, route the raw sub around the whole chain with the sub’s FX BYPASS switch (see the oscillators chapter (Chapter 2 — Oscillators)).
MIX, the last knob in the filter row, sets a dry/wet blend between the signal that entered the filter and the filtered output — fully wet by default. Back it off to fold parallel dry signal back in: a way to keep the low end and transient attack intact while the ladder does its coloring above, or to dial the whole effect in gently. It is the filter’s own internal blend, and there is no output-gain knob to manage beside it: the engaged filter is automatically loudness-matched to bypass, so bringing it in colors the sound without a level jump. The blend is click-free and only acts while the filter is engaged; with the filter off, the mix bus passes through untouched.
Two controls shape how the cutoff itself moves. SLEW smooths every cutoff change with a lag applied in log-frequency space, so a glide across the top octaves takes as long as one across the bottom — portamento for the filter, and a way to soften stepped modulation. STEREO SEP splits the left and right cutoff frequencies apart — left shifts down, right up — which widens a mono patch without touching a single effect.
Resonance, drive and self-oscillation
Turn RES up until the filter starts to sing. Resonance emphasizes the region around the cutoff, and on the ladder topology the feedback is deliberately allowed past the point where the filter becomes its own oscillator: pushed to the top of its range it self-oscillates at any cutoff frequency, with the per-stage saturators bounding the level instead of a damping fudge that would thin the sound. The SVF crosses into self-oscillation only in the last stretch of its resonance range, and does it with a cleaner, steadier whistle. A self-oscillating filter plus full key tracking (next section) is a playable voice in its own right — tune it, sequence it, treat it as a fourth oscillator.
Resonance costs bass. As the peak grows, the region below it thins — the classic complaint about ladder designs. BASS LOCK is the fix: it tracks the low-frequency energy entering the filter and restores what resonance steals. It stays out of the way at low resonance and engages progressively as resonance rises, so it never bloats a non-resonant patch. BL FREQ sets the corner of that low-frequency tracker — low values guard the sub range, higher values reach into the low mids.
DRIVE pushes the input into the filter’s saturating stages, from clean through thick to overdriven — one knob now spanning the full 0 to +24 dB, with no separate boost step. The TYPE knob beside it selects the nonlinearity every stage uses — transistor, diode or tube, three saturation curves with progressively different edges. Because TYPE feeds both the drive input and the filter’s own per-stage saturation, it colours the sound whenever the filter is working, not only when DRIVE is up; sweep it and keep the curve that flatters the patch. CHARACTER sharpens the saturation curve itself across all stages, and it is loudness-matched end to end: the cutoff frequency stays put and so does the level, so the knob can be swept as a pure texture control from smooth to snarling with nothing else moving under it. Hard settings still read as more squash — the peaks come down and the harmonic content thickens — they simply no longer read as less volume. It is audible at any resonance setting, not only extreme ones. The match is calibrated for normal program level; a very quiet filter input or a fully-driven one can still drift a couple of decibels across the knob’s travel.
The filter envelope
This is where the filter starts playing notes with you. The filter has its own envelope — attack, hold, decay, sustain, release, fully independent from the volume envelope — so the brightness of a note can move on a completely different schedule from its loudness: a slow volume swell with an instant filter bite, or a percussive amplitude hit whose harmonics bloom afterwards. The stages are edited in the envelope panel at the bottom of the OSC tab — its tab strip reads VOLUME / FILTER / PERCUSSION — switched to FILTER; the depth knob also sits in the filter section on the FX tab.
That depth knob, ENVELOPE, sets how far it reaches. It is bipolar: positive values sweep the cutoff up from where you parked it, negative values flip the whole movement downward — the same envelope becomes a closing gesture instead of an opening one — and at full amount the sweep spans eight octaves. KEY TRACK completes the picture by making the cutoff follow the played note, semitone for semitone at the full setting: without it, high notes duck under a fixed cutoff and low notes sail through; with it, the filter keeps the same voicing across the keyboard — mandatory for basslines that walk, and for playing a self-oscillating filter in tune.
The stages themselves are shapeable. Attack, decay and release each have a shape control that bends the curve from logarithmic through linear to exponential, plus an S-curve switch that splits the curve into an ease-in/ease-out pair — the shape slider then sets how pronounced the S is. HOLD pins the envelope at its peak between attack and decay, useful when a sweep should sit fully open for a beat before falling. DIP pulls the envelope down briefly when a held note retriggers, giving re-articulated notes a percussive filter pluck; it runs the same law as the volume envelope’s Dip, where depth buys length as well as depth — see The volume envelope (Chapter 4 — Modulation). LOOP switches the envelope from one-shot to a repeating attack–hold–decay cycle for as long as the note is held — a rhythmic wobble with no LFO involved. The four time stages — attack, hold, decay and release — can also leave milliseconds behind: each has its own sync toggle and division selector, locking that stage’s time to the host tempo.
The filter envelope also answers your playing the way the volume envelope does. A key-track slider shortens its stages as you play higher and lengthens them lower down — this is envelope timing, distinct from the KEY TRACK knob above, which moves the cutoff itself — and four bipolar velocity routes scale the attack, decay and release times and offset the sustain level with how hard you hit, using the same formulas as the volume envelope’s routes (see Velocity and aftertouch (Chapter 4 — Modulation)). All five sit at zero by default and only act when raised, so a patch that never touches them keeps its filter movement identical on every note. A copy button (COPY VOL) pulls the volume envelope’s settings across — key track and velocity routes included — when you want both movements to start in lockstep. One housekeeping note: RANGE, in the table below, rescales the envelope panel’s editing time axis so long stages stay visible — in the current v0.1.0 early-access builds it does not itself change the sound.
Cutoff, resonance, drive and envelope amount are all live modulation targets beyond this envelope — see the modulation chapter (Chapter 4 — Modulation) for LFOs and step modulators pointed at the filter.
| Parameter | Range | Default | What it does |
|---|---|---|---|
| Filter Cutoff | 20.0 – 20000.0 | 20000.0 | Sets the filter's corner frequency — lower values darken the sound, higher values open it up. |
| Filter Resonance | 0 – 1.05 | 0 | Emphasizes the region around cutoff; at the top of the range the filter sings on its own. |
| Filter Drive | 0 – 1 | 0 | Pushes the input into the filter's saturating stages across the full 0 to +24 dB — from clean through thick to overdriven. |
| Filter Mode | LP24 · LP12 · BP12 · HP24 | LP24 | No on-screen control; the pole-morph knob sets the response shape, and this discrete mode only applies on the ladder when morph is at zero. |
| Filter Key Track | 0 – 1 | 0 | Makes cutoff follow the played note; at full, the filter keeps the same voicing across the keyboard. |
| Filter Env Amount | -1 – 1 | 0 | Bipolar sweep depth; full amount moves the cutoff up or down by eight octaves (hardcoded 96 semitones in ladder_filter.rs). |
| Filter Stereo Sep | 0 – 0.5 | 0 | Splits left and right cutoffs apart in octaves — left down, right up — for width without effects. |
| Filter Env Attack | 0.1 – 5000.0 | 10.0 | Time for the filter envelope to sweep to its peak after note-on. |
| Filter Env Attack Shape | -1 – 1 | 0 | Bends the attack curve: negative logarithmic, zero linear, positive exponential. |
| Filter Env Decay | 0.1 – 10000.0 | 100.0 | Time for the envelope to fall from its peak to the sustain level. |
| Filter Env Decay Shape | -1 – 1 | 0 | Bends the decay curve between logarithmic, linear and exponential. |
| Filter Env Sustain | 0 – 1 | 0.7 | Envelope level held for as long as the note is down. |
| Filter Env Release | 0.1 – 10000.0 | 200.0 | Time for the envelope to fall away after note-off. |
| Filter Env Release Shape | -1 – 1 | 0 | Bends the release curve between logarithmic, linear and exponential. |
| FE Atk S | Off / On | Off | S-curve mode for attack — an ease-in/ease-out pair; the attack shape slider sets its intensity. |
| FE Dec S | Off / On | Off | S-curve mode for decay — an ease-in/ease-out pair; the decay shape slider sets its intensity. |
| FE Rel S | Off / On | Off | S-curve mode for release — an ease-in/ease-out pair; the release shape slider sets its intensity. |
| Filter Env Dip | 0 – 1 | 0 | Dips the envelope on retrigger for a percussive filter pluck on re-articulated notes; deeper also means longer, so the top of the range reads as a gap. |
| Filter Env Range | 1 – 8 | 4 | Rescales the filter-envelope panel's editing time axis (1-8 s); does not change the sound in current v0.1.0 builds — cutoff travel is fixed at ±96 st × ENV AMT. |
| Filter Env Hold | 0.0 – 5000.0 | 0.0 | Holds the envelope at its peak before decay begins; zero skips straight to decay. |
| Filter Env Loop | 0 · 1 | 0 | OneShot runs the envelope once; LoopAHD repeats attack-hold-decay for as long as the note is held. |
| FE Key Track | 0 – 1 | 0 | Scales the filter envelope's times with pitch — higher notes get shorter envelopes, lower notes longer. |
| FE Vel→Attack | -1 – 1 | 0 | Velocity control of the filter envelope's attack time; positive means harder hits attack faster. |
| FE Vel→Decay | -1 – 1 | 0 | Velocity control of the filter envelope's decay time; positive means harder hits decay faster. |
| FE Vel→Sustain | -1 – 1 | 0 | Velocity offset on the filter envelope's sustain level: positive raises it for hard hits, lowers it for soft ones. |
| FE Vel→Release | -1 – 1 | 0 | Velocity control of the filter envelope's release time; positive means harder hits release faster. |
| Filter Drive Boost | 0 · 1 · 2 · 3 | 0 | Legacy boost that once stacked extra gain on Drive; retired from the UI now that Drive spans the full range, but retained so older presets that stored it still load and apply. |
| Filter Enable | Off / On | Off | Switches the filter into the signal path; when off, the oscillator mix bypasses it untouched. |
| Filter Sat Type | Transistor · Diode · Tube | Transistor | Chooses each stage's saturation curve: odd-harmonic transistor, harder asymmetric diode, or softer tube. |
| Filter Mix | 0 % – 100 % | 100 % | Dry/wet blend between the pre-filter signal and the filtered output — full wet by default; back it off to keep parallel dry body and transients when driving the ladder hard. |
| Filter Morph | 0 – 1 | 0 | Pole morph — sweeps continuously between the responses, passing through real in-between shapes like the notch. |
| Filter Bass Lock | 0 – 1 | 0 | Restores the low end that rising resonance steals — engages progressively, essential for resonant bass. |
| Filter Res Character | 0 – 1 | 0 | Hardens the saturation curve in every stage, smooth to snarling, without moving the cutoff frequency or the level — a pure texture sweep. |
| Filter Cutoff Slew | 0 – 1 | 0 | Adds lag to cutoff changes in log-frequency space — portamento for the filter; zero responds instantly. |
| Filter Bass Lock Freq | 20.0 Hz – 500.0 Hz | 120.0 Hz | Corner of the bass tracker Bass Lock listens to — low guards the sub range, high reaches the low mids. |
| Filter Topology | 0 · 1 | 0 | Picks the filter machine: transistor-ladder (thick, saturating) or state-variable (clean, precise resonance). |
| FE Atk Sync | Off / On | Off | Locks attack time to a musical division of the host tempo instead of milliseconds. |
| FE Attack Div | 0 … 17 (18 steps) | 3 | Musical division used for the attack stage when its sync is on. |
| FE Hold Sync | Off / On | Off | Locks hold time to a musical division of the host tempo instead of milliseconds. |
| FE Hold Div | 0 … 17 (18 steps) | 4 | Musical division used for the hold stage when its sync is on. |
| FE Dec Sync | Off / On | Off | Locks decay time to a musical division of the host tempo instead of milliseconds. |
| FE Decay Div | 0 … 17 (18 steps) | 2 | Musical division used for the decay stage when its sync is on. |
| FE Rel Sync | Off / On | Off | Locks release time to a musical division of the host tempo instead of milliseconds. |
| FE Release Div | 0 … 17 (18 steps) | 2 | Musical division used for the release stage when its sync is on. |
Formant
A formant is a resonant peak that stays put while the pitch moves underneath it — it is why a singer holding two different notes still sounds like the same vowel. Phaseburn One has no single formant knob; it has three honest ways to build one, and they stack.
The first is the filter you just met. A bandpass response with moderate resonance and KEY TRACK left at zero is a formant by definition: the emphasized band stays fixed while the sequencer walks notes under it, and the patch takes on a vowel-like identity. Automate the cutoff gently between two positions and the vowel mouths open and closed; on the SVF, the peak region of the pole-morph path is made for exactly this. Keep the resonance short of self-oscillation — a formant is an emphasis, not a whistle.
The second lives in the VECTOR oscillator. Its FORMANT switch retunes the Y control into a formant-position control, planting resonant peaks directly on chosen harmonics of the played note — formant synthesis as described in the original Vector Phase Shaping research (Kleimola et al. 2011). This produces vocal, resonant character at the source, before any filtering happens. The third is MORPH’s formant wavetable mode, which sweeps through vowel shapes directly with the morph slider. Both are covered in the oscillators chapter (Chapter 2 — Oscillators).
The combinations are the point. Generate a vowel at the source with the VECTOR FORMANT switch, then focus it with a fixed bandpass from this chapter — the oscillator supplies the character, the filter supplies the mouth. Or run MORPH’s vowel sweep into a slowly morphing SVF and let two formant systems drift against each other. Because everything upstream is monophonic by design, the result stays a single voice with a single throat — which is precisely what makes it read as vocal.