Release notes

Changelog

Every build, logged. New entries land here first.

  • v0.3.0
    Update

    Draw your own shapes + a second filter

    First, thank you. This build came out of your notes, and the synth is better for every one of them. Two reminders. The beta runs until 15 October 2026, after which an unregistered build continues as a demo. And sending us your presets is the best way to a free license: we will choose from what you send, at our discretion, for the factory banks of the final release. Nothing of yours is in the banks yet. In the meantime there are more presets in this build to play with.

    • The LFO Editor: draw your own shapes, transform them, and keep a library of your own. Your shapes travel inside the preset.
    • A second filter, two more modular filters you can drop anywhere in the patchbay as highpass, bandpass or lowpass, and a cleanup highpass on every mixer channel strip.
    • The freezer has a proper granular mode, and the delay now reaches ultra-fast times, so it works as a comb filter.
    • Bug fixes and interface improvements throughout.
  • v0.2.1
    Update

    Small fixes and polish

    A small one. Update in place — presets and favorites carry over untouched.

    • The startup preset and the cog menu's defaults now apply the moment an instance is created, so they can no longer land on top of a project your host is reopening.
    • The modulation destination browser opens with the last four controls you touched, newest first, beside None — aiming a modulator at the knob you just turned is one click.
    • Improved help: the built-in manual is corrected where it had drifted from the synth, and its screenshots show the whole window again.
    • UI improvements and small fixes throughout, including the PLL panel's rows lined up with the MORPH column below them.
  • v0.2.0
    Update

    The PLL, made easy

    A big one — and it comes from you. The beta testers who sent notes, patches and crash reports shaped every part of it; thank you. The Phase-Locked Loop is the hardest thing in this synth to get right, so it now opens on four dials that make it easy. Update in place: presets, favorites and your license carry over untouched.

    • The PLL opens on four macro dials — GRIP, FIGHT, COLOR and WIDTH. Each one is a single path through the loop, tuned by ear, so finding a sound is turning a dial instead of balancing twenty. They open holding your patch exactly, so nothing changes until you turn one — and they take modulation like any other control, so an LFO on COLOR sweeps the whole coloration stage.
    • Nothing is hidden. ADVANCED shows the same full panel you already know, unchanged, and touching any knob there hands the patch straight back to it.
    • A keyboard under every page: play it, hold notes with LATCH, set the octave. The piano icon in the help bar hides the whole strip when you want the room back.
    • Presets and INIT changed octave — the one change here that can touch existing work. Everything should sound right played around C3, so INIT and the factory patches now sit where the engine's fundamentals are. If a track you already have comes back in a different octave, transpose it an octave or two in your DAW, or use the OCTAVE control on the keyboard strip.
    • 33 new modulation targets, all of them modulators: the depth of every modulation slot and the rate of every LFO. One LFO can now fade or speed up another, so a patch can have movement that itself moves.
    • Plenty more throughout the interface, and a long list of fixes.
    • Keep it coming — send feedback and presets. Ten beta users we pick get the full license free, and if one of your presets makes it into the factory bank you get at least a solid discount; submissions close 7 October 2026.
  • v0.1.1
    Update

    Audio Unit fix + the lab opens

    A fix release that also delivers everything the beta branch has grown since launch. Update in place — presets, favorites and your license carry over untouched.

    • The Audio Unit now loads and validates on macOS 10.14 Mojave and 10.15 Catalina (Intel) — v0.1.0 failed AU validation there, so Logic and GarageBand never saw it
    • PLL LAB ships in every format — the phase-detective playground is no longer a separate build, and its pins, MAGNET and scope view now travel inside presets
    • The percussion engine is now TRANSIENT, with a TRIGGER one-shot mode that plays every hit through its full envelope no matter how short the note, and a CLICK DIRECT slider that routes the click past the filter and FX so the attack stays sharp under a dark patch
    • Four LFOs (up from three), each with an independent RETRIG / RANDOM / 1-SHOT / BIPOLAR toggle row and a DELAY-with-fade onset
    • The mixer AUTO button now levels by perceived loudness instead of raw peaks, so switching sources keeps the mix balanced to the ear
    • VCA now gates DEPTH: with VCA off the modulation runs at full depth and the slider steps aside
    • Plug-ins no longer print wrapper diagnostics to the host console — release builds are silent
  • v0.1.0
    Open beta

    First public beta

    The first public build of Phaseburn One — one build for everyone, with a DRM-free, perpetual license you own. This is early access: the synth moves fast from here, and beta feedback steers what ships next.

    • Three engines — Phase-Locked Loop (PLL), VECTOR and MORPH — plus a sub oscillator
    • Modular patchbay: series, parallel and feedback routing between modules
    • Probability sequencer with the GENERATE groove generator
    • FX rack and master section
    • 64-bit oscillator, envelope and filter core, with built-in oversampling
    • The macOS installer re-published on 18 August 2026 is signed with an Apple Developer ID and notarized by Apple, so it opens with a plain double-click — earlier downloads needed a security detour
    • One build for everyone — free to use until 15 October 2026; after that, unactivated use continues as a demo (fully playable, with a gentle few-second dip roughly every couple of minutes, and no usable bounce — every render carries a soft noise watermark)
    • Activate any time — paste your key on the logo — to unlock the full version forever, with no badge and no interruptions; after that one activation the license verifies fully offline, survives updates, and works on up to 3 of your machines at once
    • Runs cooler on older machines — lower CPU both playing and idle, with the distortion and delay standing down while silent, and no App Nap throttling the macOS standalone while it sits armed and quiet; the sound is bit-for-bit unchanged
    • Buy securely by card — your license key arrives by email instantly; manage your machines or re-send your key any time from the license page

Log start — internal lab builds before v0.1.0 aren’t shown