Release notes

Changelog

Every build, logged. New entries land here first.

  • v1.0.0
    Release

    Phaseburn One 1.0

    The first full release. Every factory slot now holds a finished sound, 256 presets across eight banks; a fresh instance starts on a new INIT patch; and a round of engine fixes found while building those presets makes transients, velocity, first notes and FM WIDTH behave the way the panel says. Unregistered, the build is the demo from the first launch, and a license lifts it for good. Update in place: user banks, favorites and your license carry over.

    • Eight factory banks, 256 presets. Every slot from A to H holds a finished sound: playable instruments, sequenced phrases and grooves, one-shots, basses and leads, pads and textures. Installing replaces the factory banks with the new set, so save anything you built on a factory patch into a USER bank first.
    • A new INIT patch. A fresh instance starts on a plain PLL voice that sounds the key you play (a C3 key is C3), with FILTER 1 open and every module parked so that switching it on is musical at once: the filter envelope sweeps the moment you turn its AMOUNT, the delay waits on a dotted eighth, the four LFOs run synced to a quarter note. Presets and projects saved before keep their own sound.
    • Modulation routed to GRIP, FIGHT, COLOR or WIDTH plays the moment the route is made. Before, the route stayed silent until one of the four macro dials had been moved by hand, and a project saved that way reopened silent too; it now drives from the first block. Making the route never moves the sound: only the route's own movement is heard.
    • Transient hits play out. A Sweep, Click or T-Fold that a mod sequencer lane or a bipolar LFO brings in on the hit now runs its whole course instead of retiring with the first sample, and a click routed into a filter instead of DIRECT plays out under a very short VCA instead of being cut after a few milliseconds.
    • Routed gates land the same at every buffer size. A lane or LFO sweeping another LFO's AMOUNT, the FILTER ENV amount or the Note Strength amount is followed every sample, so a Transient Retrigger gated that way fires the same hits at 32 samples as at 512.
    • The first note after a load sounds like every later one. At Glide 0 it lands on pitch instead of rising from the bottom over a few milliseconds, so a chord played right after a load no longer glides up, and a key-tracking filter starts on its cutoff instead of sweeping up to it.
    • The Velocity source holds the struck velocity through the release, so a velocity route no longer ducks a note's tail at key-off.
    • FM WIDTH widens both sides evenly. Above the mono crossover each side now takes half the difference between the lanes, so the image sits centred instead of leaning right; the lows stay mono and WIDTH 0 is unchanged.
    • Standalone on macOS: picking another Audio Output in the cog menu moves the sound there and only there. Before, switching away from an output picked by name left the old one playing as well. Unplugging a named output now falls back to the system default and returns to the device when it is plugged back in.
    • In the preset browser, dragging a preset to a new slot no longer leaves rows lit after the drop.
    • Licensing: an unregistered copy is the demo from the first launch, with no free period that ends on a date. The demo is the full instrument with a brief periodic dip in the sound and a soft noise on bounces; registering a license lifts both, and a license you already registered carries over untouched. The license agreement is updated to version 1.5 to match.
    • Compatibility: every preset and project saved with an earlier build loads, with no conversion. Where the fixes above act they act on saved patches too: a patch with velocity routes, swept AMOUNTs, transients brought in by modulation or FM WIDTH above 0 now plays by the corrected behaviour.
  • v0.4.2
    Update

    Freezer FEEDBACK and a steadier PLL

    A follow-up to 0.4.1: the Granular Freezer gains a FEEDBACK knob with its own patch-bay jacks, the PLL loop holds its note when the reference stops and no longer detunes under a high BURST AMT, and the keys play by one law whether you hold one note or a chord. Update in place: presets, favorites and your license carry over.

    • The Granular Freezer has a FEEDBACK knob (row 2: Density · Feedback · HPF · LPF · Mix). It writes the grain stream back into the capture, so every repeat is granulated again with the same scatter, direction and window shape, and the wet HPF and LPF shape each repeat the way a tape delay's tone controls do. Each repeat comes back FEEDBACK times the last in every mode, at every DENSITY and SPRAY: 0 % is the freezer as it was, 100 % sustains the cloud while it takes input, with a soft bound holding its level. Repeats never come back sooner than one grain, and moving GRAIN or POSITION glides the repeat time rather than jumping. Under LOOPER the knob is greyed out. FEEDBACK is a modulation destination (510), saved in presets and automatable.
    • The freezer box on the patch bay has the FB row the Delay, Chorus and Reverb have. FB OUT is the grain stream on its own and can go to Chorus, Distortion, Delay, Reverb, Bit Crusher, Filter 1–4 and PLL REF. FB IN takes Chorus, Distortion, Delay, Reverb, Bit Crusher and Filter 1–4 and replaces the freezer's own return, one block later; the FEEDBACK knob still sets how much comes back. Each of the 19 cables is a host parameter and a modulation destination (511–529). The two HP/LP slots' default place on the patch bay moved down to keep clear of the new jacks; a slot you dragged keeps its place.
    • The PLL loop holds its note when the reference stops. With INPUT REF above 0 and an EDGE, XOR or S&H detector, a reference that stops (a gated voice, a sparse drum loop, a track that ends) used to leave the loop chasing nothing, and the drone sat at the frequency floor for as long as the REF gate stayed open. Each loop now times its reference's edges and holds the pitch it was playing when an edge is missing, resuming at the next one; a reference that is quiet, noisy or an octave under the loop is not lost while it sounds. The REF gate now closes 150 ms after the last usable edge, as the manual always said, instead of 0.3 to 1.1 s later.
    • BURST AMT no longer detunes low notes: the loop's overshoot kick is capped at 1.5 times the target pitch, so an EDGE loop at C1 or C2 with a high BURST AMT holds lock instead of settling a semitone or more sharp. Below the cap the kick is bit for bit the shipped one. A new patch (INIT) starts on the new law with DIV LOCK on, so its loop locks the played note on every key.
    • The keys play by one law, and the KEY TRIGGER / CHORD FOLLOW switch is gone. One key plays the phrase from that key, transposed so the root becomes the key you hold. Keys struck together (within about 30 ms) are the notes the phrase plays from, each held note one note of the pool with its chance set by how hard you struck it. A single later key while others are held is legato: the phrase transposes mid-flight and nothing restarts. Once a chord stands, keys join and leave it and the bar in progress re-pitches at once; the last finger plays the phrase from itself; all keys up brings the pattern's own pool back.
    • A played key's PARAPHONY sits around that key: with SEQ off or an empty grid, a drifting oscillator moves within the pool's intervals around the key you play, so the shape follows the key instead of sending oscillators into the pool's own register. A chord you hold is the pool, with SEQ off too: the voice plays the key note priority picks and a drifting oscillator lands on one of the other held notes. Lifting a chord finger moves only the oscillators that were sounding it, and a played key always keeps one oscillator you can hear.
    • On the patch bay a filter output and the oscillators no longer unplug each other. Patching FILTER 1 OUT or FILTER 2 OUT into an effect or another filter used to unplug the MORPH, VECTOR and PLL cables on that jack, and the other way round. Every source now stacks on every jack and sums at the input; the loop check is the only thing that refuses a cable. A raw oscillator beside a filter that already carries it is summed twice, dry plus filtered: lower one cable's gain to balance the two, or unplug the one you do not want.
    • Compatibility: every factory sound and every preset or project saved before this build loads unchanged. A PLL loop keeps the law it was saved with (a hidden host parameter carries it; only new patches start on the new law), the freezer at FEEDBACK 0 % renders bit for bit, and the new FB cables start unplugged. The MIDI input mode parameter keeps its id and range so automation lanes load, but its values now play identically. A chord's chances read the struck velocity before VELOCITY AMOUNT, which differs only below 100 %.
  • v0.4.1
    Update

    Spread as a window of keys

    A quick follow-up to 0.4.0: GENERATE's Spread becomes a window of keys that grows the way the Line moves, a PLL ADVANCED edit no longer drags a second knob, and the installers are smaller. Update in place: presets, favorites and your license carry over.

    • GENERATE Spread now counts keys, from Root (1) to 5 oct (60), and the knob moves one key at a time with no stops; the default is 13, the root up to and including the octave above. The window always holds the root and grows along the Line's own path: toward the Line's written notes first, then the octave above, the octave below, two above and two below. Inside it the written notes play as written and every note's pitch class sounds in each other octave the window holds, so a C E G Line at 12 keys plays C E G, 13 adds the C above, 17 its E, 20 its G and 29 the G below the root. Notes you add, and pools a preset brought, copy across the window the same way.
    • In the PLL ADVANCED view, turning TRACK while the macros drive no longer moves BURST THR along with it. TRACK moves, the threshold holds, and FIGHT hands back together with GRIP; the same holds for a learned MIDI knob, an automation lane on TRACK and a drag on the PLL LAB map or SERVO pad.
    • The installers are smaller: the built-in manual's pictures and the Modern theme's artwork are compressed with no visible change.
    • Compatibility: a project or preset saved with an earlier Spread (the octave steps before 0.4.0, or the 0.4.0 semitone span) loads on the key count whose notes differ least from what it played, and every factory sound plays exactly as before. A few saved voicings change at the edges: a 0.4.0 Triad at 13 st keeps 13 keys and loses the copy two octaves up the old law added there, and a preset at 4 or 5 oct loses its outermost copy. Spread is not a host parameter, so no automation lane or MIDI-learn mapping is affected.
  • v0.4.0
    Update

    GENERATE Figures + a Voicing tab

    Thank you again. Your notes, patches and crash reports shaped this build, and it is the biggest one yet: GENERATE becomes a dial of rhythmic Figures that remember your edits, every oscillator gets its own voicing, and the Phase-Locked Loop (PLL) gains FEEDBACK and a cleaner COLOR. Update in place: presets, favorites and your license carry over. Restart your DAW after updating, and read the compatibility notes at the end of the release notes. The beta runs until 15 October 2026, after which an unregistered build continues as a demo.

    • GENERATE is now a Figure dial: 127 rhythmic Figures in eight families, plus Home, the groove your patch holds. Around it sit Morph, Busyness, Variation, Ties, Line (28 melodic lines) and Spread. Every Figure remembers your edits in the preset, the knobs reshape them, and every change is heard inside the bar you are playing. The Figure and Ties can be automated and MIDI-learned, and the other GENERATE dials and the Humanize knobs take MIDI Learn.
    • A new Voicing tab on the OSC page holds Key Tracking per oscillator, so one oscillator can hold its pitch as a drone layer while the others play the notes; Pitchbend and Independence per oscillator, Skip and Paraphony, all moved from the Notes page; and PORTAMENTO, which puts Glide and Legato side by side (Legato leaves the Groove band). Paraphony is the former Drift: the knob, its host automation lane (formerly Osc Drift) and its modulation destination now read Paraphony, and presets and automation carry over. Skip and Paraphony now roll with SEQ off too, and with KEEP SEQ on a preset switch brings the preset's Voicing settings, Legato included. Glide has three curves (Rate, Time and Exponential), both Glide and Legato can sync to the tempo, and Legato now reaches 5 s, like Glide.
    • The PLL gains FEEDBACK: the loop bends its own reference into a growl, and the note stays in tune at every setting. It works live under a held note and is a modulation destination. COLOR is now one knob, the former SATURATE, with no switch: at 0 the loop is clean in every mode (FOLD keeps its clang), in HARM it blends the partial in over the shaped wave, and the COLOR macro has seven landmarks. A new stereo pair menu picks what the two stereo knobs drive: Track + Damp, as before, or Phase + Detune, and Phase and Detune are both modulation destinations. In the PLL LAB, STEP can lock to a tempo division, RELOCK can run FREE or on a division, and the lab knobs read in ms and %; under DIV LOCK the map shows a lattice of pure intervals to aim at, and MAGNET now really decides whether a map drag snaps.
    • Two looks, picked in the cog menu: Modern, now the default, with side-lit knobs, brushed panels and displays under glass, and Classic, the face Phaseburn One has always had. The patchbay is reworked too: MASTER and OUT drag like every other box, each FX box carries its headline dial, jacks show the cables plugged into them, and hovering a cable highlights it and shows scissors, where a click unplugs it.
    • VECTOR has an FM tab: MORPH, SUB and PLL modulate it, each with its own Tone, plus Feedback, Width and a FILTER ENV depth. VECTOR and MORPH gain oscillator Sync to the note or to the Sub (with a Reverse mode on VECTOR), and VECTOR, MORPH and SUB a Start Phase menu. MORPH's Swarm now plays seven detuned saws, and the Sub's Octave reaches +1.
    • Modulation: on almost every destination a full amount now takes the knob all the way to its end, and a right-click on any knob or slider that can be modulated adds, edits and removes routes in place. New sources: the Mod Wheel and a third envelope, CUSTOM ENVELOPE, with two routes each. New destinations include Tune Wide (four octaves), the gain of every patchbay cable, Mod Sequencer rate, Delay Time, Filter 3 and 4 frequency, the PLL DIV LOCK, INJ LOCK and DETECTOR, and Transient Retrigger, which fires the Transient again inside a note. The Mod Sequencers gain COPY and PASTE between lanes and their own UNDO and REDO, and a new patch starts them unipolar.
    • Envelopes gain a RESET switch that restarts the attack from zero on every retriggered note, and a VEL/STR switch on each velocity modifier. The Transient reaches longer times (Pitch Sweep Time and T·Fold Decay 1 s, Click Decay 2 s), adds S-curve decays and a Strength slider, and its T·Fold now works on the PLL.
    • The Groove pages: per-beat Ties that slide into the next hit, Limit, Fill and Fill Force on Beats, eight Strength templates with a Lock, one Undo and Redo across Beats, Strength and Notes, and a Scale menu that names the scale your notes spell.
    • The voice filters are revised: the ladder opens fully, resonance no longer acts as a volume knob (the level eases down a few dB and then holds), Bass Lock gives back exactly what resonance takes, the SVF is clean and climbs smoothly into in-tune self-oscillation, and the VOLUME ENVELOPE sits after both filters. The patchbay HP/LP slots, now Filter 3 and Filter 4, add notch modes.
    • Effects: synced delay times reach 8 s, the delay tunes as a comb at SHIFT 0, and its TIME sweeps cleanly. TUBE on the delay now colors the first echo too, a little softer at high TUBE. The chorus uses the whole DELAY and RATE knobs in every mode, and in FLANGER the delay knob now reads FLOOR. In FLANGER and VIBRATO, IMAGE is fixed at 100 %, and synced chorus rates, the reverb PRE-DELAY and the freezer GRAIN and WINDOW fold onto a division that fits, like the delay.
    • As an effect on a track: a DRY/WET knob on the AUDIO IN strip blends your track back in, host bypass on a VST3 or CLAP audio-track insert passes the track instead of muting it, and AUDIO IN stays silent when the host sends no input. Riding the AUDIO IN fader no longer zippers, a filter processing the track no longer clicks after each note, the AUDIO IN lamp warns before the input is squashed, M BASS switches without a click, loading a preset over a playing track no longer flashes the reverb, and a key over a sounding drone plays through it without a click.
    • The Standalone: stereo audio input from any interface (macOS asks for microphone access first), Audio Output and Audio Input switch at once with no relaunch, the session follows the device's sample rate, an unplugged interface is picked up again when it returns, and losing an input or output mid-session can no longer freeze the app. Under an external MIDI clock it holds the master's tempo and position.
    • Under a playing DAW, the DAW owns time: a KEY TRIGGER key joins the bar in progress, a loop wrap or locate chases the phrase note under the playhead, a key pressed just before the bar line keeps the downbeat, and the sequencer stays within a sample of the host's bar at every tempo.
    • Twenty-seven new factory sounds, and the sixth factory bank is titled Powershots.
    • Sound fixes: the BitCrusher DRIVE no longer dulls the top end at 44.1 and 48 kHz; a partial MIX on the distortion or on the freezer in GRANULAR no longer combs; high Sub notes no longer alias; filter TYPE and LADDER/SVF switches crossfade instead of clicking, even in quick succession; re-aiming a route or stopping a Mod Sequencer fades instead of clicking; and the FILTER ENVELOPE and CUSTOM ENVELOPE finish their release after the note falls silent.
    • More fixes: the Audio Unit shows its editor when the VST3 is loaded in the same host; a reopened editor keeps your settings; projects from earlier versions open with newer controls neutral; the first note after a reset or bounce starts at the preset's level; typed "nan" or "inf" is refused; one unreadable preset no longer locks the whole user library; a misbehaving host no longer takes the session down; the Groove Undo starts empty after a project reload; the envelope Shape captions match the curve they play; and the logo popup shows the version, build and format. Hardware MIDI notes in the Standalone are no longer dropped or left hanging, a VST3 or CLAP instance on a mono track plays its first channel instead of silence, and Logic and CLAP hosts show the loaded values after a project or preset load.
    • Compatibility: modulation amounts in presets and projects are converted on load and sound the same. Restart your DAW after updating, before you save presets or projects in it: a copy of 0.3.x still loaded there can save a converted library or project back in the old form, and 0.4.0 would then convert its modulation amounts a second time. The first time 0.4.0 converts your user library, it keeps an untouched copy beside it, user_presets.pre-mod-depth.json. Host automation lanes and MIDI-learn mappings recorded on a route's amount in 0.3.x send the old values. On most of the destinations whose reach changed they now play about twice as deep (a few only slightly deeper, Chorus LFO Rate about 2.6x), while PLL Stereo Track Offset and PLL Stereo Damp Offset play at half depth; listen through old lanes and redraw the ones that no longer match.
    • Compatibility: every modulation route's Dest parameter lists more destinations now. A VST3 automation lane or a MIDI-learn mapping recorded on a route's Dest parameter in 0.3.x reads against the longer list and can land on a different destination; a CLAP or Audio Unit lane keeps its destination in hosts that record the parameter's own steps, and moves the same way in hosts that record a position along the range. The same holds for Sub Octave, which widened in place to +1: presets and projects keep their octave, a 0.3.x VST3 lane or MIDI-learn mapping on it remaps, and a CLAP or Audio Unit lane depends on the host in the same way. Check those lanes after updating.
    • Compatibility: Legato Time and the Transient's longer times keep their exact values in presets and projects, but a 0.3.x host automation lane or MIDI-learn mapping on any of them (in the host: Legato Time, Transient Sweep Time, Transient TFold Decay, Transient Click Decay) remaps in every format. Lanes on the chorus DELAY and RATE (Chorus Base Delay, Chorus LFO Rate) remap as well; redraw them. A modulation route on the chorus DELAY now sweeps a share of the knob's span in the active mode, so it sounds much narrower in CHORUS, ENSEMBLE and VIBRATO and a little narrower in FLANGER.
    • Compatibility: a fresh instance, a reopened project, or a bounce started right after loading now plays its first note on the patch, instead of gliding into it from built-in starting values, and a patch with Glide set lands its first note on pitch after a load or reset instead of sliding in from far below or from the previous patch's note. An existing project or bounce whose first note plays right after loading can sound different from its first note on, and on PLL patches the difference can last for the rest of the render.
    • Compatibility: the plug-in now reports the limiter's 1.5 ms look-ahead with LIMIT on and off, so flipping LIMIT is a short gain fade: no brief comb or flam, and no change to the host's delay compensation. With LIMIT off the output sits 1.5 ms later than in 0.3.x; your host's delay compensation lines it up.
    • Compatibility: the PLL COLOR switch has left the panel. A preset or project saved with it off opens at COLOR 0 and FOLD 0, which is exactly what it played, and its routes on COLOR, FOLD or RATIO stay muted until you raise them. 0.3.x automation on the switch (PLL Colored) keeps working; a lane that sat off when the project was saved needs redrawing on the COLOR knob. In an old HARM patch, a modulation route on PLL Color, which only added a faint third harmonic there, loads muted, and a lane or MIDI-learn mapping on PLL Color now sweeps the new HARM response. In an old SAT project, a lane or mapping on PLL Color starts from a clean wave instead of a little warmth. Check that both still land where you want.
    • Compatibility: the PLL REF GAIN trim and its AUTO button have left the ROUTING panel, and PLL Ref Gain has left the host's parameter list. Every cable into PLL REF now carries its own gain, up to 4x (+12 dB), and presets and projects keep their reference level because the trim folds onto their PLL REF cables. A trim that pushed a hot cable past 4x stops there, and a trim of exactly 0 leaves the PLL REF cables unpatched, so that PLL no longer falls quiet when AUDIO IN does. A 0.3.x automation lane on PLL Ref Gain no longer does anything; set the cable gains instead.
    • Compatibility: PLL Enable, Vector Enable and Morph Enable, which never did anything, have left the host's parameter list. So have Seq Host Sync, Sequencer Enable, Filter Mode, Filter 2 Mode, Filter Drive Boost, Filter 2 Drive Boost, Vector Phase Mode and the six AT Dest and AT Amount parameters: Aftertouch is retired as a modulation source, so a preset that routed it loses that route. Projects carrying them still load, and their filter settings carry over into the revised filters, but 0.3.x automation on Seq Host Sync, Sequencer Enable, Filter Mode, Filter 2 Mode or Vector Phase Mode no longer does anything: a project that automated Seq Host Sync off to free-run now follows the host. FREE RUN is retired: a project saved in it opens in KEY TRIGGER, so hold a note or use LATCH to run its sequence. A preset picked in the editor switches at once, even in a project saved with SWITCH BAR on; MIDI program changes still wait for the bar line while a pattern plays or a key is held.
    • Compatibility: the Groove's Arpeggio (Chance, Complexity, Max Notes), Octave Length and Velocity As Strength have no control on the panel in 0.4.0, but presets that use them still play them. An Octave Length preference, like a note's Length bias, now weighs each note's slot length against the groove's other slots, so presets that set either one roll differently. The Notes page's Transpose and Register have left the panel too; Set Root on the note-edit row moves the whole pool.
    • Compatibility: some factory sounds change. Every patch plays the revised filters and the new VECTOR stereo width, Swarm patches play the seven detuned saws, and HARM patches that had the old SATURATE up lose a faint third harmonic. Patches that use the BitCrusher, TUBE on the delay, a partial distortion MIX, a GRANULAR freezer below full MIX, high Sub notes or T·Fold on the PLL change with the fixes above, and a Freezer Grain route under SYNC now plays.
  • v0.3.0
    Update

    Draw your own shapes + a second filter

    First, thank you. This build came out of your notes, and the synth is better for every one of them. Two reminders. The beta runs until 15 October 2026, after which an unregistered build continues as a demo. And keep sending us your presets: we choose from what you send, at our discretion, for the factory banks and for free banks. Nothing of yours is in the banks yet. In the meantime there are more presets in this build to play with.

    • The LFO Editor: draw your own shapes, transform them, and keep a library of your own. Your shapes travel inside the preset.
    • A second filter, two more modular filters you can drop anywhere in the patchbay as highpass, bandpass or lowpass, and a cleanup highpass on every mixer channel strip.
    • The freezer has a proper granular mode, and the delay now reaches ultra-fast times, so it works as a comb filter.
    • Bug fixes and interface improvements throughout.
  • v0.2.1
    Update

    Small fixes and polish

    A small one. Update in place — presets and favorites carry over untouched.

    • The startup preset and the cog menu's defaults now apply the moment an instance is created, so they can no longer land on top of a project your host is reopening.
    • The modulation destination browser opens with the last four controls you touched, newest first, beside None — aiming a modulator at the knob you just turned is one click.
    • Improved help: the built-in manual is corrected where it had drifted from the synth, and its screenshots show the whole window again.
    • UI improvements and small fixes throughout, including the PLL panel's rows lined up with the MORPH column below them.
  • v0.2.0
    Update

    The PLL, made easy

    A big one — and it comes from you. The beta testers who sent notes, patches and crash reports shaped every part of it; thank you. The Phase-Locked Loop is the hardest thing in this synth to get right, so it now opens on four dials that make it easy. Update in place: presets, favorites and your license carry over untouched.

    • The PLL opens on four macro dials — GRIP, FIGHT, COLOR and WIDTH. Each one is a single path through the loop, tuned by ear, so finding a sound is turning a dial instead of balancing twenty. They open holding your patch exactly, so nothing changes until you turn one — and they take modulation like any other control, so an LFO on COLOR sweeps the whole coloration stage.
    • Nothing is hidden. ADVANCED shows the same full panel you already know, unchanged, and touching any knob there hands the patch straight back to it.
    • A keyboard under every page: play it, hold notes with LATCH, set the octave. The piano icon in the help bar hides the whole strip when you want the room back.
    • Presets and INIT changed octave — the one change here that can touch existing work. Everything should sound right played around C3, so INIT and the factory patches now sit where the engine's fundamentals are. If a track you already have comes back in a different octave, transpose it an octave or two in your DAW, or use the OCTAVE control on the keyboard strip.
    • 33 new modulation targets, all of them modulators: the depth of every modulation slot and the rate of every LFO. One LFO can now fade or speed up another, so a patch can have movement that itself moves.
    • Plenty more throughout the interface, and a long list of fixes.
    • Keep it coming — send feedback and presets. The best of what arrives ships in the factory bank or comes back to everyone as free banks, credited to you.
  • v0.1.1
    Update

    Audio Unit fix + the lab opens

    A fix release that also delivers everything the beta branch has grown since launch. Update in place — presets, favorites and your license carry over untouched.

    • The Audio Unit now loads and validates on macOS 10.14 Mojave and 10.15 Catalina (Intel) — v0.1.0 failed AU validation there, so Logic and GarageBand never saw it
    • PLL LAB ships in every format — the phase-detective playground is no longer a separate build, and its pins, MAGNET and scope view now travel inside presets
    • The percussion engine is now TRANSIENT, with a TRIGGER one-shot mode that plays every hit through its full envelope no matter how short the note, and a CLICK DIRECT slider that routes the click past the filter and FX so the attack stays sharp under a dark patch
    • Four LFOs (up from three), each with an independent RETRIG / RANDOM / 1-SHOT / BIPOLAR toggle row and a DELAY-with-fade onset
    • The mixer AUTO button now levels by perceived loudness instead of raw peaks, so switching sources keeps the mix balanced to the ear
    • VCA now gates DEPTH: with VCA off the modulation runs at full depth and the slider steps aside
    • Plug-ins no longer print wrapper diagnostics to the host console — release builds are silent
  • v0.1.0
    Open beta

    First public beta

    The first public build of Phaseburn One — one build for everyone, with a DRM-free, perpetual license you own. This is early access: the synth moves fast from here, and beta feedback steers what ships next.

    • Three engines — Phase-Locked Loop (PLL), VECTOR and MORPH — plus a sub oscillator
    • Modular patchbay: series, parallel and feedback routing between modules
    • Probability sequencer with the GENERATE groove generator
    • FX rack and master section
    • 64-bit oscillator, envelope and filter core, with built-in oversampling
    • The macOS installer re-published on 18 August 2026 is signed with an Apple Developer ID and notarized by Apple, so it opens with a plain double-click — earlier downloads needed a security detour
    • One build for everyone — free to use until 15 October 2026; after that, unactivated use continues as a demo (fully playable, with a gentle few-second dip roughly every couple of minutes, and no usable bounce — every render carries a soft noise watermark)
    • Activate any time — paste your key on the logo — to unlock the full version forever, with no badge and no interruptions; after that one activation the license verifies fully offline, survives updates, and works on up to 3 of your machines at once
    • Runs cooler on older machines — lower CPU both playing and idle, with the distortion and delay standing down while silent, and no App Nap throttling the macOS standalone while it sits armed and quiet; the sound is bit-for-bit unchanged
    • Buy securely by card — your license key arrives by email instantly; manage your machines or re-send your key any time from the license page

Log start — internal lab builds before v0.1.0 aren’t shown